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Turn-Based 4X Hex Territory & Diplomacy Engine
Cross-EngineUnity / UE5 / GodotZero Dependencies

Turn-Based 4X Hex Territory & Diplomacy Engine

Axial/cube hex grid math, territory influence borders, bilateral diplomatic treaties & fog of war.

$24.99 100% Royalty-Free Commercial License

Production-grade 4X grand strategy framework engineered for procedural hexagonal territory conquest, dynamic faction diplomacy, and turn-based simulation in modern game engines. Features axial & cube coordinate conversions, breadth-first influence propagation with border disputes, 5-state diplomatic relations matrix (War, Peace, Alliance, Vassal), terrain elevation fog-of-war solvers, and deterministic turn sequence orchestration.

  • Red Blob Games Standard Axial, Cube & Offset Hex Math
  • Breadth-First Territorial Influence & Border Conflict Solvers
  • 5-State Faction Diplomacy Engine with Bilateral Opinion Modifiers
  • Multi-Tier Fog of War with Terrain Elevation Line-of-Sight
  • Deterministic Turn Lifecycle Dispatcher & Event Pipeline
  • Engine-Agnostic Core (Unity C#, Unreal Engine C++, Godot GDScript ready)
  • Complete Architecture Specifications & Hex Cheatsheet
  • 100% Royalty-Free Commercial License