Cross-EngineUnity / UE5 / GodotZero Dependencies
Turn-Based 4X Hex Territory & Diplomacy Engine
Axial/cube hex grid math, territory influence borders, bilateral diplomatic treaties & fog of war.
$24.99
100% Royalty-Free Commercial License
Production-grade 4X grand strategy framework engineered for procedural hexagonal territory conquest, dynamic faction diplomacy, and turn-based simulation in modern game engines. Features axial & cube coordinate conversions, breadth-first influence propagation with border disputes, 5-state diplomatic relations matrix (War, Peace, Alliance, Vassal), terrain elevation fog-of-war solvers, and deterministic turn sequence orchestration.
- Red Blob Games Standard Axial, Cube & Offset Hex Math
- Breadth-First Territorial Influence & Border Conflict Solvers
- 5-State Faction Diplomacy Engine with Bilateral Opinion Modifiers
- Multi-Tier Fog of War with Terrain Elevation Line-of-Sight
- Deterministic Turn Lifecycle Dispatcher & Event Pipeline
- Engine-Agnostic Core (Unity C#, Unreal Engine C++, Godot GDScript ready)
- Complete Architecture Specifications & Hex Cheatsheet
- 100% Royalty-Free Commercial License