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RTS Tactical Multi-Unit Formations & Fluid Pathfinding System
Cross-EngineUnity / UE5 / GodotZero Dependencies

RTS Tactical Multi-Unit Formations & Fluid Pathfinding System

5 dynamic squad formations, Reynolds steering behaviors, spatial hash avoidance & group movement.

$24.99 100% Royalty-Free Commercial License

Production-grade tactical squad formation and spatial navigation system engineered for real-time strategy (RTS), tactical squad simulations, MOBA minions, and large-scale unit formations. Features Box/Grid, Wedge/Arrowhead, Line/Column, Ring/Circle, and Surround/Flank configurations with procedural slot assignment, Reynolds steering behaviors, O(1) broadphase spatial hashing grid avoidance, and movement wheel rotation.

  • 5 Dynamic Tactical Formations (Box, Wedge, Column, Ring, Surround)
  • Reynolds Steering Behaviors (Alignment, Cohesion, Separation, Arrival)
  • High-Performance O(1) Spatial Hashing Collision Avoidance Grid
  • Dynamic Squad Wheel Rotations & Orientation Alignment
  • Squad Leader & Follower Modular Controller Architecture
  • Engine-Agnostic Core (Unity C#, Unreal Engine C++, Godot GDScript ready)
  • Complete Interactive Demo Scripts & Math References
  • 100% Royalty-Free Commercial License