Cross-EngineUnity / UE5 / GodotZero Dependencies
RTS Tactical Multi-Unit Formations & Fluid Pathfinding System
5 dynamic squad formations, Reynolds steering behaviors, spatial hash avoidance & group movement.
$24.99
100% Royalty-Free Commercial License
Production-grade tactical squad formation and spatial navigation system engineered for real-time strategy (RTS), tactical squad simulations, MOBA minions, and large-scale unit formations. Features Box/Grid, Wedge/Arrowhead, Line/Column, Ring/Circle, and Surround/Flank configurations with procedural slot assignment, Reynolds steering behaviors, O(1) broadphase spatial hashing grid avoidance, and movement wheel rotation.
- 5 Dynamic Tactical Formations (Box, Wedge, Column, Ring, Surround)
- Reynolds Steering Behaviors (Alignment, Cohesion, Separation, Arrival)
- High-Performance O(1) Spatial Hashing Collision Avoidance Grid
- Dynamic Squad Wheel Rotations & Orientation Alignment
- Squad Leader & Follower Modular Controller Architecture
- Engine-Agnostic Core (Unity C#, Unreal Engine C++, Godot GDScript ready)
- Complete Interactive Demo Scripts & Math References
- 100% Royalty-Free Commercial License