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RTS Economy, Tech Tree & Building Production Matrix
Cross-EngineUnity / UE5 / GodotProduction-Tested

RTS Economy, Tech Tree & Building Production Matrix

Worker resource gathering, 4-tier technology prerequisite trees, building queues & camp logistics.

$24.99 100% Royalty-Free Commercial License

Production-grade economic simulation, tech tree progression, and base-building production framework engineered for real-time strategy (RTS), city builders, and 4X grand strategy titles. Features multi-resource tracking with storage limits, automated worker gathering cycles, 4-tier directed acyclic tech tree prerequisites, multi-stage structure construction queues, and defensive threat rating analysis.

  • Multi-Resource Inflow/Outflow Balance (Gold, Wood, Stone, Food, Energy)
  • Automated Worker Harvesting Loops with Drop-off Depot Logistics
  • 4-Tier Directed Acyclic Graph (DAG) Technology Prerequisite Tree
  • Multi-Queue Building Construction & Unit Training Orchestrator
  • Camp Logistics & Forward Outpost Expansion System
  • Analytical Defense Power & Military Strength Scoring
  • Engine-Agnostic Core (Unity C#, Unreal Engine C++, Godot GDScript ready)
  • 100% Royalty-Free Commercial License