Cross-EngineUnity / UE5 / GodotProduction-Tested
RTS Economy, Tech Tree & Building Production Matrix
Worker resource gathering, 4-tier technology prerequisite trees, building queues & camp logistics.
$24.99
100% Royalty-Free Commercial License
Production-grade economic simulation, tech tree progression, and base-building production framework engineered for real-time strategy (RTS), city builders, and 4X grand strategy titles. Features multi-resource tracking with storage limits, automated worker gathering cycles, 4-tier directed acyclic tech tree prerequisites, multi-stage structure construction queues, and defensive threat rating analysis.
- Multi-Resource Inflow/Outflow Balance (Gold, Wood, Stone, Food, Energy)
- Automated Worker Harvesting Loops with Drop-off Depot Logistics
- 4-Tier Directed Acyclic Graph (DAG) Technology Prerequisite Tree
- Multi-Queue Building Construction & Unit Training Orchestrator
- Camp Logistics & Forward Outpost Expansion System
- Analytical Defense Power & Military Strength Scoring
- Engine-Agnostic Core (Unity C#, Unreal Engine C++, Godot GDScript ready)
- 100% Royalty-Free Commercial License