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Godot 4 Turn-Based Tactical Hex Grid Combat System
Godot 4.2 / 4.3 LTSHex Grid TacticsAxial Coordinates

Godot 4 Turn-Based Tactical Hex Grid Combat System

Axial coordinate math, Dijkstra AP pathfinding, turn queue initiative, and hex highlights for Godot 4.

$24.99 100% Royalty-Free Commercial License

Production-grade tactical hex grid combat framework for Godot 4.2 and 4.3 LTS. Features flat-topped and pointy-topped axial coordinate solvers, Dijkstra Action Point (AP) movement radius highlighting, initiative turn queue management, elevation combat modifiers, and obstacle line-of-sight checks.

  • Axial & Cube Coordinate Mathematical Transformation Engine
  • Dijkstra Action Point (AP) Movement Budget Reachability Highlighter
  • Turn-Based Initiative Action Queue with Speed Stat Sorters
  • Elevation Height Advantage & Cover Defense Multipliers
  • Custom Shader Hex Border & Range Selection Visualizers
  • Full GDScript Source Code & Battle Arena Demo Scene
  • Standard Godot 4 Addon Format (addons/hermes_hex_grid)
  • 100% Royalty-Free Commercial License