Godot 4.2 / 4.3 LTSHex Grid TacticsAxial Coordinates
Godot 4 Turn-Based Tactical Hex Grid Combat System
Axial coordinate math, Dijkstra AP pathfinding, turn queue initiative, and hex highlights for Godot 4.
$24.99
100% Royalty-Free Commercial License
Production-grade tactical hex grid combat framework for Godot 4.2 and 4.3 LTS. Features flat-topped and pointy-topped axial coordinate solvers, Dijkstra Action Point (AP) movement radius highlighting, initiative turn queue management, elevation combat modifiers, and obstacle line-of-sight checks.
- Axial & Cube Coordinate Mathematical Transformation Engine
- Dijkstra Action Point (AP) Movement Budget Reachability Highlighter
- Turn-Based Initiative Action Queue with Speed Stat Sorters
- Elevation Height Advantage & Cover Defense Multipliers
- Custom Shader Hex Border & Range Selection Visualizers
- Full GDScript Source Code & Battle Arena Demo Scene
- Standard Godot 4 Addon Format (addons/hermes_hex_grid)
- 100% Royalty-Free Commercial License