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Godot 4 Procedural Cave & Cellular Automata Map Builder
Godot 4.2 / 4.3 LTSCellular AutomataTileMapLayer Export

Godot 4 Procedural Cave & Cellular Automata Map Builder

Cellular automata, flood-fill connectivity validation, island pruning, and TileMapLayer exporter for Godot 4.

$24.99 100% Royalty-Free Commercial License

Production-grade procedural cave generation and subterranean dungeon generator for Godot 4.2 and 4.3 LTS. Features Conway-style cellular automata smoothing passes, multi-room flood-fill connectivity validation, automated narrow bottleneck passage carvers, and one-click export into native Godot 4 TileMapLayer nodes.

  • Multi-Pass Cellular Automata Cave Smoothing & Cavity Wall Evaluator
  • Flood-Fill Graph Connectivity Validator (Eliminates Trapped Caverns)
  • Automated Corridor Passage Carvers Between Disconnected Cave Rooms
  • Direct Native TileMapLayer Auto-Tile Bitmask Terrain Exporter
  • Deterministic Random Seed Regeneration Pipeline with JSON Export
  • Full GDScript Source Code & Mining Exploration Sandbox Demo Scene
  • Standard Godot 4 Addon Format (addons/hermes_cave_builder)
  • 100% Royalty-Free Commercial License