Godot 4.2 / 4.3 LTSCellular AutomataTileMapLayer Export
Godot 4 Procedural Cave & Cellular Automata Map Builder
Cellular automata, flood-fill connectivity validation, island pruning, and TileMapLayer exporter for Godot 4.
$24.99
100% Royalty-Free Commercial License
Production-grade procedural cave generation and subterranean dungeon generator for Godot 4.2 and 4.3 LTS. Features Conway-style cellular automata smoothing passes, multi-room flood-fill connectivity validation, automated narrow bottleneck passage carvers, and one-click export into native Godot 4 TileMapLayer nodes.
- Multi-Pass Cellular Automata Cave Smoothing & Cavity Wall Evaluator
- Flood-Fill Graph Connectivity Validator (Eliminates Trapped Caverns)
- Automated Corridor Passage Carvers Between Disconnected Cave Rooms
- Direct Native TileMapLayer Auto-Tile Bitmask Terrain Exporter
- Deterministic Random Seed Regeneration Pipeline with JSON Export
- Full GDScript Source Code & Mining Exploration Sandbox Demo Scene
- Standard Godot 4 Addon Format (addons/hermes_cave_builder)
- 100% Royalty-Free Commercial License