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Godot 4 Behavior Tree & Smart NPC AI Blackboard System
Godot 4.2 / 4.3 LTSBehavior Tree AIBlackboard Memory

Godot 4 Behavior Tree & Smart NPC AI Blackboard System

Selectors, sequences, decorators, and centralized blackboard memory for intelligent NPCs in Godot 4.

$24.99 100% Royalty-Free Commercial License

Production-grade Behavior Tree and AI decision architecture for Godot 4.2 and 4.3 LTS. Features modular composite nodes (Selectors, Sequences, Parallel), Decorator inverters and conditional guards, zero-tick garbage collection allocation, and a centralized shared Blackboard memory system for stealth, patrol, and tactical NPC combat.

  • Hierarchical Composite Node Architecture (Selectors, Sequences, Parallels)
  • Decorator Gates (Cooldown Timers, Inverters, Repeater Limits, Distance)
  • Dynamic Blackboard Key-Value Memory Shared Between Senses & Logic
  • Zero Garbage Collection Allocations in Physics Process Tick Loops
  • Vision Cone Sight & Auditory Sound Detection Perception Sensors
  • Full GDScript Source Code & Stealth Guard AI Demonstration Scene
  • Standard Godot 4 Addon Format (addons/hermes_behavior_tree)
  • 100% Royalty-Free Commercial License