Godot 4.2 / 4.3 LTSBehavior Tree AIBlackboard Memory
Godot 4 Behavior Tree & Smart NPC AI Blackboard System
Selectors, sequences, decorators, and centralized blackboard memory for intelligent NPCs in Godot 4.
$24.99
100% Royalty-Free Commercial License
Production-grade Behavior Tree and AI decision architecture for Godot 4.2 and 4.3 LTS. Features modular composite nodes (Selectors, Sequences, Parallel), Decorator inverters and conditional guards, zero-tick garbage collection allocation, and a centralized shared Blackboard memory system for stealth, patrol, and tactical NPC combat.
- Hierarchical Composite Node Architecture (Selectors, Sequences, Parallels)
- Decorator Gates (Cooldown Timers, Inverters, Repeater Limits, Distance)
- Dynamic Blackboard Key-Value Memory Shared Between Senses & Logic
- Zero Garbage Collection Allocations in Physics Process Tick Loops
- Vision Cone Sight & Auditory Sound Detection Perception Sensors
- Full GDScript Source Code & Stealth Guard AI Demonstration Scene
- Standard Godot 4 Addon Format (addons/hermes_behavior_tree)
- 100% Royalty-Free Commercial License